In this case, you could set bucket size to, say, half the largest image size. Assuming you have sufficient VRAM, this is the most optimized GPU setup, since VRAM is way faster than RAM, and the GPU have much faster access to it.Ĭonversely, if you don't have enough VRAM, you can still break the scene in the fewest number of parts to make it faster on the GPU. I personally like to to set bucket size to the largest image size to render the entire scene in one pass using the GPU. If you don't have much RAM, use smaller bucket sizes.īucket size also helps optimizing GPU renders in Superfly if you have enough VRAM in your video card. This also helps dealing with large texture maps that wouldn't fit in memory all at the same time. What it does is break the image into smaller "buckets" and render each on their own like a mosaic, so only a small part of the scene is handled at any given moment. Ive used Poser 4,5 and 7 and this is the procedure same procedure Ive used. I would then scrap the AVI video and render over a solid color and key it out when you combine it in HitFilm. So if you convert the video AVI you can then use it as a reference for posing the Dragon. And theyre even more prolific and noticeable on dark. Poser can import AVI video footage as the background image. I set up a new scene with a different character (and no AO nodes), different lighting, but the exact same render settings. January 2015 edited December 1969 in Poser. ![]() ![]() ![]() I think bucket size is about allowing people to render images of any size, even in computers that don't have enough RAM and VRAM to handle the entire scene. Faint black and white lines in Poser 7 Firefly render.
0 Comments
Leave a Reply. |